Transition Animations Rendering
Owlet can render transitions between two snapshots, so you can make simple animations without leaving the software. To start, you need a scene with at least two different snapshots.
When ready, click Tools -> Render Transition… in the Owlet menu and Transition Animation wizard window will pop up:
From the top to bottom you see:
- Two snapshots selectors that let you define the first and last frames of your animation;
- Number of frames - here you define the length of your animation in frames;
- Exponent - controls the acceleration of animation. Values below 1 mean faster start and slower end, values above one mean the opposite;
- Motion blur - controls the motion blur effect during the animation. 0 means no blur, 100 means the maximum usage of the effect.
Then goes Animation Preview section that lets you see the animation itself. Drag the green slider or manually edit the frame number and see the scene preview updated in background. It may take a few frames to see a closer estimation of the animation at that point.
When everything is fine, click Next to continue. You will see a familiar rendering parameters window:
Here you can define all the resolution and quality related options. The main difference is that Render this job later option is checked and disabled. This means Owlet will queue this job and you can render it later in Job Manager.