Former “Saved Cameras”, Snapshots panel lets you save a specific scene state for further usage. This includes camera position, node visibility and positions, assigned materials. Use this to capture nice views and layouts of the scene for further rendering. Everything is done in Snapshots panel:
All the snapshots operations are done using the bottom menu:
- PLUS - save the current view and adds it to the list;
- MINUS - removes the selected snapshot from the list;
- Save - updates the currently selected snapshot with the current view;
- Rename - renames the currently selected snapshot.
You can double-click an item to activate the snapshot.
Below is a Saved information panel with the properties of the currently selected snapshot:
- Camera state - tells Owlet to restore the camera state when this snapshot is activated;
- Transformations - the same for node transformations, keep it checked if you want Owlet to position nodes the same way you do it before taking this snapshot;
- Visibility - the same for node visibility;
- Assigned materials - tells Owlet to restore assigned materials the way they was before taking the snapshot.
Owlet stores both camera state, node visibility and transformations and assigned materials when you make a snapshot. However, by checking the boxes on and off, you can decide what options to restore when you activate a snapshot. You don’t need to re-take snapshot after changing the options.