Camera Settings Panel
This panel controls the Owlet camera:
Here is the list of properties you can change:
- Projection - defines the type of the camera, in most cases you will need the perspective one;
- Target - sets the point that the camera looks on. You can also change this using gizmo;
- Distance - controls how far is the camera from its center point. You can change this with your mouse wheel;
- Yaw, Pitch - the angles of rotation of the camera around its center, you can change this with your mouse by dragging the preview;
- Roll - the third angle of the camera that you hardly need often;
- Field of view - how wide is the camera viewport in degrees;
- Aspect - controls the width to height ratio of the camera. For 4:3 enter 1.333, for 16:10 enter 1.6 and so on;
- Z Near and Z Far - define both near and far clipping planes of the camera. Owlet will not render before Z Near and after Z Far;
- Gamma - allows you to control the gamma level of the camera.
There is also an optional Depth of field section:
- f-Stop - controls the aperture size;
- Focus distance - the distance to the point of the scene that is rendered sharp;
- Diaphragm blades - controls the number of blades in the diaphragm, nice for bokeh effect;
- Bokeh rotation - lets you rotate the diaphram and so, bokeh.
You can focus the camera by right-clicking the scene while holding Alt button (Opt on Mac computers).