Diffuse materials

Creating diffuse materials in Owlet is easy, as the newly created material is diffuse by default. Let’s start with an empty scene, then add a sphere to it:

Adding sphere to the new scene in Owlet

Then create a new material and drop it onto the sphere:

Creating a new material and assigning it to the sphere

Keep the materials editor panel around so you can configure the material and see results in real time. Let’s open the layer’s parameters and try to change the color:

Changing the color of diffuse material in Owlet

Here we’ve made it olive green, for instance. Now let’s apply a texture from the built-in materials library. Open the library panel, locate the checkers texture and drag it onto Color field texture box:

Assigning texture to the diffuse material in Owlet

Texture is multiplied by the tint color, so if you want to make it dark/light olive, you need to configure texture parameters. Click the texture button to open the texture dialog and adjust the brightness/contrast of the texture this way:

Changing texture parameters in Owlet to make material nicer

Click OK to get your dark/light olive colored sphere:

Dark/light olive colored sphere in Owlet

Something extra?

Sure, you can apply diffuse opacity or bump effects to your new material. Just read about them at their own pages.

Where do I need diffuse materials?

Diffuse materials are good for floors, screens and all other places that don’t need reflections and complex effects.

Most of the real materials reflect, so extra specular layer option is usually required.