Creating diffuse materials in Owlet is easy, as the newly created material is diffuse by default. Let’s start with an empty scene, then add a sphere to it:
Then create a new material and drop it onto the sphere:
Keep the materials editor panel around so you can configure the material and see results in real time. Let’s open the layer’s parameters and try to change the color:
Here we’ve made it olive green, for instance. Now let’s apply a texture from the built-in materials library. Open the library panel, locate the checkers texture and drag it onto Color field texture box:
Texture is multiplied by the tint color, so if you want to make it dark/light olive, you need to configure texture parameters. Click the texture button to open the texture dialog and adjust the brightness/contrast of the texture this way:
Click OK to get your dark/light olive colored sphere:
Diffuse materials are good for floors, screens and all other places that don’t need reflections and complex effects.
Most of the real materials reflect, so extra specular layer option is usually required.