It is quite a tricky process to display semi-transparent objects with hardware acceleration. For ideal results, all the triangles must be sorted by the distance from the camera in order to maintain a proper scene transparency. Unfortunately, this takes relatively long time to re-sort the scene each frame or after any camera movement, so we ended up in compromise.
This tool tries to re-order trinagles of the mesh to help it look better when transparent. So if you import a bottle and it doesn’t look well with glass material - try this tool to fix it.
There is no parameters here, just select a mesh and click the tool button.