Origami may look a little bit tricky, but you will definitely love this tool once you have played with it a little. Here are some tutorials to help you get started.
Read this first if you never used Origami before. It covers about 95% of the questions a new user might have and is well worth the time spent.
- User Interface — read about panels and buttons in Origami;
- Connecting to Illustrator — exchange dielines with Illustrator;
- Making a Simple Dieline — make a simple dieline and see it in 3D;
- Adding Creases — learn how to fold a dieline;
- Defining Bottom — tell Origami where is the bottom of the shape;
- Multiple Shapes — how to have several objects in the same scene;
- Dieline Generator — make dielines faster with the online generator;
- Export and Rendering — learn to export scenes or render them.
- Backside Artwork — how to apply artwork to the other side of the paper;
- Affinity Designer — integration with other vector editors;
- Adobe Illustrator — Illustrator–specific features of Origami;
- Dieline Viewer — editing folding angles and markers right in Origami;
- Dielines Verification — checking dielines for errors;
- Foil Effect — adding foil effect to Origami shapes;
- Paper Parameters — editing paper settings and making paper presets.
Sometimes dielines have issues: gaps, overlaps, and so on. Origami detects such issues and can help you resolve them. These tutorials show you how to resolve dieline issues.
- Empty Layout — why there is no dieline visible?
- Path Is Not Closed — the dieline needs a solid, continuous outline path;
- Intersecting Holes — holes must not overlap;
- Overlapping Lines — cut and crease lines must not overlap, as well;
- Outside Hole — all holes must be inside the outline path;
- Invalid Crease — crease lines have limitations;
- Impossible Shape — some shapes simply don’t exist;
- Misaligned Elements — ends must meet, perfectly;
- Elements Are Too Small — keep dieline paths simple;
- Interesting Curved Cuts — it might not be easy;
- Triangulation Failed — Origami fails to make a 3D mesh of a dieline;
- Z–Fighting — what to do with overlapping polygons.
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