24 May 2016
We’re back to our Boxshot releasing schedule, so here is the new version with new shapes, improvements and bugfixes. Sounds interesting? Click the “read more” button below :)
The problem with USB dongles is that they are way too different. In Boxshot we usually add 2-3 most popular shapes, but not this time, as all of them are nice and I afraid we’ll have to add more in the future. Well, meet the family:
There are 15 types of USB drives here, each features a place or two for your logo or any other branding. If a dongle has a cap, it can be taken off or hidden, if something rotates - it can be rotated and so on. It took us a while, but it is now ready and available with this update.
Note that as the dongles are quite small you may want to scale them up or set a lower field of view angle to see them closer.
Some of the shapes came from Box Shot 3D intact and that old-style level of details is not acceptable nowadays. We have updated some shapes to match the modern visual standards, so you can keep using them for another couple of years :) The can at the left is the old one, while the right one is new, try to spot the difference:
The most updated one is the coffee cup which got optional lid and coffee and also new default materials:
The updated shapes are: both soda cans, coffee cup and tea mug. We’re going to update more in the next release, so if you feel that a shape needs to be updated - just let us know.
The hardware-accelerated OpenGL preview is nice and fast, but it has issues: first of all it can’t render correct shadows, lighting and materials, at second it sometimes doesn’t work well here or there for some reasons. Worst of all, it fails without providing any errors to the application so we basically can’t trace or fix it. Sometimes it helps to update the drivers, but there are still some confirmed driver bugs that are not going to be fixed at all (I’m looking at you Intel).
That’s why we are going to eventually drop the support of OpenGL preview modes in favor of the raytracing one like we did in Owlet. The raytracing preview has been here for a while now, but according to the field reports it is not too popular due to its speed and quality. At the other hand it works without glitches on any computer and provides a realistic preview regardless of the graphics hardware.
With this update we improved the raytracing preview driver and ask you to give it another chance. The key focus of this improvement is responsiveness and our goal was to keep the frame rate at about 25 fps while editing to make it almost as natural as with OpenGL preview, but with much more realistic results.
Give it a try, let us know if it doesn’t run fast enough for you or if you have any other issues. We still have some time before Boxshot 5 where raytracing will be most likely the only preview option, so it is better to make sure everyone is happy right now.
This update improves Owlet integration when it comes to lighting. By adding directional lights to Owlet we’ve been able to simulate Boxshot shadows pretty well. We have also improved bump support in both Boxshot and Owlet, so it looks similar now.
You can now provide a custom path to Owlet in the application settings window, or leave it empty to use the default one.
Finally, Boxshot now exports camera snapshots to Owlet, so they can be used as saved cameras there.
If you haven’t yet tried them both - it’s a good time to do this. Note that you need the Ultimate edition of Boxshot in order to use the feature.
Here is a brief list of other features or fixes:
Is that long enough for the new version? It is :)
Yep, that’s all for now, please update to the latest version and drop some lines below if you have something to say about the new release.