Custom Materials

You can save the custom material you configured, so it appears in the Assets panel on the left. You can save as many materials as needed and keep them in different folders, exactly as the built–in ones.

Let’s Setup a Material

Make a new scene in Boxshot and add a shape. We’ll be using a sphere here, but it doesn’t really mater.

Add the sphere and open its materials panel on the right:

Adding a sphere object in Boxshot

Now lets make some changes to the sphere material to make it looks so different, so we want to save it for the future:

Adding a sphere object in Boxshot

It doesn’t really matter what exactly was done to the material, the thing is that it looks different and we want to re–use it in other projects.

So how do we save it?

Saving Custom Materials

Saving custom materials is very simple in Boxshot. You grab the material from the right panel and drag it onto the Assets panel on the left.

Dragging material to the **Assets** panel in Boxshot

It doesn’t really matter if the Assets panel displays textures when you drop the material, the only important thing is you need to drop it into the Assets panel, as other panels will not work. You can move the material across the Assets panel button in the toolbar to activate it.

Once you drop the material onto the panel, you’ll see the saving popup panel:

Saving custom material to the **Assets** panel in Boxshot

The panel shows the material preview and two options to configure. Sure, they are pretty much the same as when you saving custom shapes, as both features are pretty similar.

The Name field speaks for itself and defines the name that will be displayed in the materials list. The Category field defines the “folder” of the material in the Assets panel. There are some built–in folders you can see with the drop down button, but you can type your own if you like.

Let’s type “Blue Checkers” for the name and “My Materials” for the category, then click Save.

Nothing is changed as we have a different category selected, but if we switch to the right one, we’ll see the custom material added.

Custom material is added to the custom category

That’s it, you can now use the material exactly as the built–in ones.

Managing Custom Materials

Exactly as custom shapes, custom materials are stored inside your user profile, next to other Boxshot items like loft elements, etc.

You can visit that storage by right–clicking the custom material and selecting Reveal in Finder/Explorer… in the popup menu.

Custom material folder in Finder

You see the “materials” folder next to the “shapes”, “jobs” and “presets” and inside that folder, there is subfolder named “[My Materials] Blue Checkers”. Boxshot uses square brackets for the category and the rest — for the name.

Inside the folder, there is a file called “_material.boxshotMaterial” — that’s the material file itself, “_preview.png” — the thumbnail you see in the Assets panel, the other files are textures used by the material.

Yes, Boxshot saves all the artwork with the material, so you don’t have to worry if something is missed. On the other hand, if you want to update the material, you might need to update that artwork, as well.

You can rename or delete that folder and Boxshot will update the Assets panel. You can also delete the material using the right–click menu in the Assets panel, but renaming is only possible in Finder or Explorer.

Transferring Materials

When you use a custom material, Boxshot uses the artwork stored in that “materials” folder above, so if you want to transfer the project to another computer, you need to have the same material there.

The obvious solution is to simply copy the material’s folder to the same subfolder on the new computer, then you can use projects that use this material.

Another option is to use File → Collect Resources… for exporting projects, this way all the resources are collected into the target folder and the project no longer depends on the custom materials.

More Tutorials

Rendering

Materials

Features

Shapes