Adding Shapes to the Scene
This is probably the easiest tutorial ever. As you know from the user interface layout tutorial, Boxshot keeps a list of available shapes at the left panel. All you need is to pick a shape from the left panel and drag it into the scene. Let's drag a hard cover book shape. To make it easier, type "book" in the search field to shorten the list of shapes to choose from.
Now drag the book shape to the scene and release it there. You'll see the book in the scene and the right panel shows the list of the book's properties.
Congratulations: you've just added a shape! You can now add more shapes, but note that Boxshot adds shapes to the center of the scene, so the second shape will be visually merged into the first one. However, you can rearrange shapes easily with your mouse, as described in the "moving shapes" tutorial.
You can also right click on the selected shape to see the context menu, where you may hide or delete the shape and do other interesting things.
Now try to add more shapes yourself. Then rotate the camera by holding the left mouse button and dragging the mouse to see the collection of shapes from different views.
You have learned about adding shapes to the scene in Boxshot. Isn't it easy? It is. Please continue to the following topics:
- Moving Shapes - move and rotate your shapes.
- Editing Shapes - almost all shapes have parameters. Here's where they are and how to edit them.
- Assigning and Editing Materials - all shapes have materials. Learn how to assign and control their materials.
- Using Camera - understand and take advantage of the basic camera parameters.
- Rendering Scenes - learn here how to render your completed scene.