Click here if you never heard about UV-Spot or UV coating, to get a quick introduction to the effect. This effect is quite popular for business cards and book covers, so let’s try to create it in Boxshot.
We’ll be making a business card using this texture:
And we want our uv-spot decoration to be this one:
Ready? right-click the two images and save them to your computer, and let’s start!
Make a simple business card
Run Boxshot and drop a simple business card shape into the scene:
Then drag the main image onto the card, click the “Fit to images” button, and adjust the camera to fit the card onto the screen:
Now you need to make some changes to the default business card material:
Here’s what you need to do:
- turn the raytraced reflection option on
- increase the reflection level to about 20
- remove the reflection texture from the material
This makes the card a little reflective. Use the environment reflection offset controls and the camera position to make a nice glossy gradient on the shape, as in the image above.
That’s how you usually do business cards in Boxshot. But we’ll go further with our uv coating mask.
Add UV-Spot effect
The effect itself is all about rough and smooth surfaces. We use blur in Boxshot to make the surface rough, so let’s set the reflection blur to 70 and render our card. As the draft renderer doesn’t take the samples number into account, we’ll switch to production rendering:
Here’s how the same card looks with blur set to 5:
So basically all we need is to simulate uv-spot effect is to make some parts of the card smooth and glossy and other parts rough. Here comes the second texture - the uv-spot mask we mentioned above. Let’s load it into the reflection blur slot and set the blur level back to 70:
Looks interesting, right? The black parts of the uv-spot mask give us a completely glossy surface, while the white ones give us a rough surface: the texture brightness is multiplied to the blur level value and used as a new blur level for each point on the card.
Now we need to invert the uv-spot mask to make the text glossy instead and then add the main “the boss” text to it, to make it glossy as well. Here’s the new uv-mask:
Finally, load the new mask into the “blur mask” slot and render the uv-coated card:
Not that difficult, right?
The uv-coated ornament has a strong and sharp reflection, so you may want to reduce it a bit. To do so you need to make the black parts of the uv-spot mask gray. Here is the new mask:
Notice that the letters are now gray instead of black. Let’s render the card again using the new uv-spot mask:
Now it looks much better. Let’s add some bump to make the coated text more visible. We’ll need our initial black uv-spot texture with the main text and some blur:
Load this texture into the “bump” slot of the material and render the card again:
It’s that easy :)
OK, so you’ve just learned how to use reflection blur, blur masks and bump to create uv coating effect in Boxshot. Why don’t you try to make your own material now?
- Realistic Rendering — improving scenes visual appearance;
- Decals — applying decals and configuring them;
- Lighting — control environment and directional lighting;
- Saturated Reflection — make "rich" colorful reflections;
- Floor Reflection — reflecting scene objects in the floor;
- Complex Shape Rotation — how to do more than the rotation gizmo can handle;
- Loft Objects — Quick Start Guide — making loft objects from scratch or configuring the built–in ones;
- Loft Objects — FAQ — frequently asked questions about lofts, when the quick start guide is not enough;
- Loft Objects — Shape Editor — editing loft shapes using the built–in editor;
- Lathe Curve Editing — editing lathe curves using the built–in editor;
- Glass Materials — how to make semi–transparent objects look attractive;
- Depth Of Field — adding more realism to your renderings;
- Semi–Transparent Labels — how to make semi–transparent and partial labels on bottles;
- Foil Effect — how to add foil–finishing to your shapes;
- 3D Text — making 3D text objects in Boxshot;
- Extruded Objects — how to make thick 3D object of your flat 2D curve;
- Conical Labels — making conical labels with distorted artwork.