Extruding Objects in Boxshot
Boxshot lets you load a flat 2D curve in SVG format (or make a new one) and extrude it by adding thickness. To start, locate the “Extrude” shape in the shapes panel and drag it into the scene:
You’ll see the default extruded disk and its properties at the right panel:
The properties are pretty much the same as for 3D Text object, so please refer to 3D Text Tutorial for the description of thickness, look up and bevel options. The main properties are hidden under the Edit curve button. Clicking it opens the curve editor:
It’s pretty much the same curve editor that you use in Lathe editor so please refer there for basic operations like adding, deleting and moving points around. Boxshot comes with some pre-defined curves that you can try:
Here we loaded a smile curve, now you can click OK to see it extruded:
You can load your own curves by clicking Presets->Open… in the editor menu, or by simply dragging an SVG file into the editor.
Some of the curves you make or load may give you incorrect result when extruded. Something like this:
The shape looks inverted and you can’t really apply anyting to its sides. This is caused by incorrect paths direction and the solution is to reverse the paths. To do so, go back into the curve editor and click any vertex in the path in question:
Then click the Reverse path button in the toolbar to invert the path and click OK to see if it helps:
Yes, it does. Depending on the shape you may reverse all the paths or just some of them and finally get a properly extruded shape.
Adding Extra Paths
You don’t have to load external SVG file to get a curve, you can make one right in the curve editor. Let’s start with one of the built-in presets:
Good, now we’ll make a hole inside the circle. Click Add path button in the editor toolbar to add a new segment to the curve:
Add some extra points to the new segment and shape it somewhat you like (see the lathe editor tutorial for more instructions on doing this):
The shape looks great, so let’s click OK to see the extruded result:
It looks like something went wrong, as there is no hole inside the shape. The problem is described above and all you need is to reverse the newly created inner path. Let’s go back to the curve editor, select that new path and reverse it:
Click OK again and see that everything is fine now:
Materials and Mapping
Exactly as with 3D text objects, Boxshot lets you specify three materials for front, side and back parts of extruded shape. If you need more styles for different parts, consider splitting the shape into several objects and styling them up separately.
Boxshot applies planar bounding-box aligned mapping to front and back of the shape. Note that back mapping is exactly the same as the front one, so it looks flipped, but lets you easily align the artwork to the back geometry. Side mapping runs along the curves of the shape with its U coordinate, while V coordinate goes from zero at the back side to 1 at the front. You can always change that using UV-mapping override block in the materials editor at the right panel.
Here is a quick summary of extruding curves in Boxshot:
- You can import external SVG files by dropping them into the curve editor window;
- In case of any issues with extruded objects, try reversing parths;
- See 3D Text Tutorial for more information on extruding, positioning and adding bevels;
- See Lathe Tutorial for more details on curve editing, adding extra points and configuring them.
That is all, now go and extrude something special :)
- Realistic Rendering — improving scenes visual appearance;
- Lighting — control environment and directional lighting;
- Saturated Reflection — make "rich" colorful reflections;
- Floor Reflection — reflecting scene objects in the floor;
- Job Manager — rendering jobs later;
- GPU Rendering — rendering scenes faster on GPU;
- Rendering Time and Quality — getting more control on rendering;
- Simple and Realistic Lighting — speeding up scene rendering.
- Texture Slots — how to use texture slots in Boxshot;
- Glass Materials — how to make semi–transparent objects look attractive;
- UV–Spot — how to make a UV–spot effect easily;
- Foil Effect — how to add foil–finishing to your shapes;
- Bump — adding relief to your materials;
- Copying Materials — how to copy materials to other shapes;
- Semi–Transparent Labels — making semi–transparent and partial labels;
- Boxshot Materials — more details about Boxshot materials.
- Decals — applying decals and configuring them;
- Bump Decals — applying bump where it is needed;
- Depth Of Field — adding more realism to your renderings;
- Tools — read more about Boxshot tools;
- Managing Images — how to manage image files used by Boxshot projects;
- Shapes Instances — creating lightweight copies of other shapes;
- Model Editor — edit embedded models in many ways;
- Shrink Wrap — heat–shrink film simulation for objects wrapping;
- Translation — teach Boxshot to speak your language.
- Lathe Objects — making symmetrical objects using revolving curves;
- Loft Objects — making custom objects with 2D cross–sections;
- 3D Text — making 3D text objects in Boxshot;
- Extruded Objects — how to make thick 3D object of your flat 2D curve;
- Conical Labels — making conical labels with distorted artwork;
- Custom Shapes — adding custom shapes to the left panel;
- Third Party Shapes — importing third party shapes to Boxshot.