3D Text Objects in Boxshot

To make a 3D text object in Boxshot, locate the “Text” shape in the shapes panel and drag it into the scene:

Dragging 3D text object into Boxshot scene

A default “3D Text” text object will appear and you can see its properties at the right panel:

Default 3D text object in Boxshot and its properties

Configuring 3D Text Properties

Boxshot measures text height in centimeters, not points to make it more convenient for 3D space. The height is measured by so–called “cap height” — the distance between baseline and cap line (the top part of the uppercase letters). Below you find 3 text objects with different heights:

Various 3D text objects height in Boxshot

The same for thickness. Here are the same text objects with thicknesses of 1, 3 and 10 centimeters:

Various 3D text objects thickness in Boxshot

The next Look up option tells Boxshot how to place a text object. If you check it, Boxshot will lay 3D text down on the floor, so it looks up. Otherwise it stands it up, so the text looks front. Note that you can do the same using the rotation gizmo, this option is just for convenience.

Look up option of 3D text object in Boxshot

Boxshot does not support multi–line 3D text, so you’ll need to make a few text objects (one for each line) if you need multi–line text. In order to keep the texts aligned, Boxshot has a special alignment control. The default pivot point of a text block is located in the center of its bottom. You can shift it to the left or right end of the bounding box, moving the text right or left respectively:

3D text alignment in Boxshot

Adding Bevel

Boxshot lets you enhance the shape by adding bevels to its edges. You can do so by setting bevel size to a value greater than zero (it is measured in centimeters). Below there are three similar text objects with different bevel sizes:

3D text bevel size in Boxshot

The next Bevel steps parameter lets you configure how many extra steps is added to bevel geometry. The value of zero means the bevel is just a flat surface, while values of 1 and more adds some extra geometry to bevel. Here are the difference between 0, 1 and 4 bevel steps:

3D text bevel steps in Boxshot

Finally, the Smooth parameter tells Boxshot what to do with bevel edges: should they be smooth or hard. At the screenshot below the left bevel is hard, while the right one has the Smooth option enabled and looks different:

Smooth bevel options in Boxshot

Multiple Formats

Boxshot does not support several text styles/colors/materials in one text block. If you need that — just make several text objects, align them using Alignment and Distribution tools and style them the way you want.

An Extra Trick

Best of all, you are not limited with just text using this object! Note that there are fonts like Windings, Webding or Symbol that have various symbols instead of letters. For instance, here’s what you can get with Webdings font:

Using special fonts for making custom objects in Boxshot

Use Character Map application on Windows or Font Book on Mac to browse fonts and see the characters you may use.

One More Thing

Note that these are fonts and they are platform–specific. Boxshot does not store fonts in projects, so it may not load well on a different computer if the font is missing there. If you want 100% portability, consider exporting 3D text shape to Collada and loading it back as an external object. You’ll lack the ability to edit text, but get the portability you need. Exactly as with outlining paths in 2D editors.

More Tutorials

Rendering

Materials

Features

Shapes