These tutorials help you take your first steps in Boxshot, grow your skills, and complete really cool projects. Step by step, chapter by chapter you will learn all of Boxshot powerful features.
- Installation — how to install Boxshot;
- License Activation — how to activate Boxshot with a license key.
User Interface Basics
Here you can read about Boxshot user interface layout, panels and basic operations.
- User Interface Layout — the main window, the toolbar and panels;
- Adding Shapes — learn how to add shapes to the scene;
- Moving Shapes — how to move and rotate the shapes;
- Editing Shapes — learn how to edit shapes parameters;
- Editing Materials — change shapes appearance by editing materials;
- Using Camera — how to control the scene camera;
- Rendering Scenes — how to render your completed scene.
Making 3D Books
Boxshot offers advanced and highly–configurable hard cover books, paperbacks and magazines. These tutorials explain in details how to use the book shapes in Boxshot and how to make them look the way you need:
- Books in Boxshot — read about all the options and parameters of the books;
- Book Editor — how to customize books even more using the built–in editor.
Rendering Simple Scenes
These step–by–step tutorials guide you through the process of creating and rendering simple scenes. Follow the steps with your own artwork to get amazing results.
- Rendering 3D Book — making a 3D book cover from 2D artwork;
- Rendering 3D Box — making a simple 3D box mockup.
These advanced-level tutorials show how to set up lighting and achieve the subtle effects with Boxshot that will make your project stand out.
- Realistic Rendering — improving scenes visual appearance;
- Lighting — control environment and directional lighting;
- Saturated Reflection — make "rich" colorful reflections;
- Floor Reflection — reflecting scene objects in the floor;
- Job Manager — rendering jobs later;
- GPU Rendering — rendering scenes faster on GPU;
- Rendering Time and Quality — getting more control on rendering;
- Simple and Realistic Lighting — speeding up scene rendering.
- Texture Slots — how to use texture slots in Boxshot;
- Glass Materials — how to make semi–transparent objects look attractive;
- UV–Spot — how to make a UV–spot effect easily;
- Foil Effect — how to add foil–finishing to your shapes;
- Bump — adding relief to your materials;
- Copying Materials — how to copy materials to other shapes;
- Semi–Transparent Labels — making semi–transparent and partial labels;
- Boxshot Materials — more details about Boxshot materials.
- Decals — applying decals and configuring them;
- Bump Decals — applying bump where it is needed;
- Depth Of Field — adding more realism to your renderings;
- Tools — read more about Boxshot tools;
- Managing Images — how to manage image files used by Boxshot projects;
- Shapes Instances — creating lightweight copies of other shapes;
- Model Editor — edit embedded models in many ways;
- Shrink Wrap — heat–shrink film simulation for objects wrapping;
- Translation — teach Boxshot to speak your language.
- Lathe Objects — making symmetrical objects using revolving curves;
- Loft Objects — making custom objects with 2D cross–sections;
- 3D Text — making 3D text objects in Boxshot;
- Extruded Objects — how to make thick 3D object of your flat 2D curve;
- Conical Labels — making conical labels with distorted artwork;
- Custom Shapes — adding custom shapes to the left panel;
- Third Party Shapes — importing third party shapes to Boxshot.
Need to render animations or batch render projects from command line? Here we have some hints.
- Turntable Animation — render fly–around animations;
- Transition Animation — render transition from one snapshot to another;
- Oscillation Animation — render camera oscillation animations;
- Batch Rendering — render the same scene with multiple artwork;
- Command Line Rendering — render projects from command line;
- Job Files — make and render batch jobs with code.
- Scripting Overview — basic information about Boxshot scripting;
- Managing Objects — navigating and manipulating Boxshot scene;
- Special Objects — working with cameras, lights, materials etc;
- Shapes — configuring built–in shapes;
- Tools — using Boxshot tools from scripts;
- Using Command Line — running Boxshot scripts from command line.