After about three months of beta-testing we are proud to announce that Boxshot 5 is officially released! It took us almost a year, but the new version is well worth the waiting. Keep reading for more details, especially if you haven't tried the beta yet.
25 May 2019
Here come some bugfixes for the problems you reported. No new features, just housekeeping stuff. We also believe the nasty crash has been fixed in this update, so please let us know if it happens again.
18 May 2019
This update fixes various minor issues and adds a nice feature that must be there before we release version 5 to the public.
06 May 2019
This minor update fixes some problems discovered in version 2.9. Details are inside, keep reading.
04 May 2019
In this version we added many raytracing-related parameters to the settings window, so you can fine-tune the process when needed. We also improved OpenGL preview and fixed some issues. Read on for more details.
27 Apr 2019
We keep improving OpenGL preview. This update adds environment lighting and antialiasing so OpenGL scenes look even better than before. It also fixes some problems that you reported. More details are inside.
20 Apr 2019
This is another update targeting OpenGL preview, but it also improves user interface and fixes some problems you reported. More information is inside, as usual.
13 Apr 2019
This update fixes some problems you reported and also improves OpenGL preview. Read on for more details.
08 Apr 2019
This version adds 2D image nodes or watermarks, improves low-end hardware support and adds many nice new features. Keep reading to know more.
31 Mar 2019
Here is the second beta of Boxshot 5 mostly focused on the new user interface theme. There are also fixes of the problems you reported and many small improvements here or there. More details inside...