04 May 2019
In this version we added many raytracing-related parameters to the settings window, so you can fine-tune the process when needed. We also improved OpenGL preview and fixed some issues. Read on for more details.
There is a new section in the application settings window called Raytracing. It lets you specify how many CPU cores to use for rendering and how many iterations to do in draft and production modes.
There is also Reduce preview resolution option that controls the quality vs speed balance of the raytracing preview by reducing the number of pixels really rendered.
This update adds Koru-like transparency and refraction support to OpenGL preview. We are going to tune it up in the future, but even so far the results are quite impressive:
That was the last big thing missed in OpenGL preview, compared to the raytracing one. There are some improvement areas here or there, but overall OpenGL preview gives roughly the same image as the raytracing one.
This takes us much closer to the public release of version 5, which is good :)
Thanks to your feedback we fixed a couple of annoying issues and added some extra features. Here is the full list of what’s been done this week:
We still have that random crash issue both on Mac and Windows, which is traced down to the UI framework we use. Extra logging has been added, so if it crashes please send us the dumps and all the details of how and when it happens. We need this fixed before the public release and your help is very welcome.
We have a public forum where you can share your feedback on this update.
Have a nice weekend!