20 Apr 2019
This is another update targeting OpenGL preview, but it also improves user interface and fixes some problems you reported. More information is inside, as usual.
Before we start with the new features of this update, I want to show another new feature of version 5: embedded models. In Boxshot 4 when you drag external 3d model into the scene, Boxshot stored its path and loaded it every time you load the project. In version 5 Boxshot stores the model itself, instead.
This means you don’t need the external model file with your project anymore. Note that the artwork is still stored outside the project, so you can easily update it.
What does it give us? First of all, as the data are now inside the project, we can see and (best of all) edit embedded models:
For now, you can show and hide the parts of embedded models and re-assign materials. That’s good for 3rd-party models with extra details like backgrounds or multiple objects. Now you can hide them, leaving just the important parts. We’re going to add more options to the editor in the future.
Another nice feature is the ability to convert any shape to embedded model:
Say if you want a box without a top, you can convert the box shape to the embedded model, then open model editor and hide the top part. Easy.
This update adds roughness, bump and floor reflection support to OpenGL preview mode. The goal is to match the raytracing mode to a good extent. Although some effects like realistic shadows or refraction are not achievable in hardware rendering, it is already sometimes hard to guess the preview driver for some scenes:
There are some other changes and improvements in this update:
Please keep reporting any issues you have with version 5. The more issues we fix, the sooner we release Boxshot 5!
We have a public forum where you are welcome to share you thoughts about version 5 features and problems.
Have a nice day!