The Materials Panel allows you to change the materials of the currently selected object. At the top of the panel you see the list of materials, and below there is a list of properties of the selected material. Pick a material from the list then adjust its properties. It's that easy.
Drag and drop all around
Please note that you may drag and drop materials in the list, you may also drag a material from the list to another object in the scene. Finally, you may drag materials to the desktop or other folder, and from the list of built-in materials in the left panel. Basically this means that you don't need to repeat the same settings for similar materials: setup it once and then drag to copy.
In most cases you simply drag a default material from the built-in list at the left and then probably put your own texture, or adjust the color. You may also need to edit the reflection parameters to make a glossy surface, so the common parameters are at the very top of the list.
- Texture - the field allows you to put your own image to the object in the scene. You may click the "..." button to browse your computer for the image. You may click the arrows button to pick an image from the list of already used images. You may drag and drop your image file to this field, as well. Finally, you may drag and drop the image file directly to the 3D scene.
- Crop texture - this is a very important feature for the shapes like books or DVD boxes. By default Boxshot assumes that you provide a "full cover" image that includes front, side and back parts of the book cover, for instance. So for some shapes you may notice that just a half of the image appears in the scene. In that case just click the "Crop texture" button to adjust the cropping frame so it uses the whole image instead.
- Transformation - here you can flip or rotate the texture image.
- Tint color - the image is multiplied by this color. If there's no image in material, the color is used as is. If you'd like to make something darker, consider set the tint color to the light gray. This usually helps.
Reflection, Transparency and Bump
There are some advanced options that you may use:
- Diffuse lighting - defines how the surface is lighten by the point light. If diffuse lighting is enabled, the lighting level depends on the angle of the falling light, otherwise it doesn't.
- Wrap UV coordinates - defines what to do if the texture coordinates is out of the [0; 1] range. By default Boxshot flips the coordinates to make sure you don't see the left part of the texture at the right. However, for some shapes (especially the external ones) it may be useful to wrap the coordinates instead.
- Thin object - this tells Boxshot that the object is really thin, so it doesn't apply refraction parameters to it. Useful for labels on top of the glass objects.
Boxshot Ultimate also features "UV Mapping" section that allows to override texture mapping parameters.
The first group of parameters is useful when you need to tile a surface with the texture. A good example would be the edge of the currogated cardboard sheet. You can assign a simple small cardoard texture and tile it around the edge.
The second one allows you to override existing mapping with some predefines ones. Boxshot supports Planar, Box, Spherical and Cylindrical mapping. You can also choose between fitting the new mapping to a single mesh or to the whole object.